It is a condition of entry to the Irish Championship that all players accept these terms and conditions.
All participants must be current members of the Irish Chess Union (ICU) and all entrants to the main week-long event must be registered as IRL with FIDE. Non-IRL players are permitted to entered the other events but may not claim the title of "Irish Champion" in any section. The titles will be awarded to the highest placed IRL player. Prize money will be awarded as stated with no distinction between IRL and non-IRL.
Prizes to be paid by Electronic Fund Transfer (EFT).
No Player may win more than one prize.
All place (1st. - 3rd.) prize money will be shared equally amongst tied players.
The latest official ICU rating list shall apply.
Pairing will be done in accordance with the FIDE Swiss pairing rules using the FIDE approved Swiss Master pairing program. Published pairings will not be changed unless: "They are in breach of one of the absolute pairing rules specified by FIDE".
Should a player not turn up for a particular round and fail to inform the controller they may be withdrawn from the tournament.
Players are reminded of Law 11.3 (Laws of Chess) regarding Mobile Phones.
Time control: 105 minutes for the first 40 moves + 30 minutes for the rest of the game + 30 second increment from move 1.
When a player has less than 5:00 minutes on the clock, they must still record their moves.
A player who's time runs out will lose the game, provided the opponent could, from the final position, checkmate with any possible series of legal moves (see laws of chess 6.9). The series of moves do not have to be logical, just legal!
The default time for every section is 30 minutes.
Irish Championship Tie-Break to decide Irish Champion
In the event of a tie at the end of the Championship, there will be a playoff, held immediately after the prizegiving for the other events. Tied players will be seeded based on their tournament performance rating (TPR) for the tournament event. In the event that more than 4 players are tied at the end of the event, the top 4 players based on TPR will qualify for the playoffs. If TPRs are tied, then the winner of the head-to-head game between the players, if one was played, shall split the tie: the winner of the game shall be placed higher. If this game was a draw, then the higher seed shall be the player who was black in that game. If they did not play, their seeding shall be decided by lots.
Playoff Match Formats:
The playoffs will be run on a knockout basis, and matches within this format will be played in one of the following formats:
Format 1 – Two players are tied
Round 1, Two games, G/15 + 10’.
Round 2, If still tied, two games, G/5 + 3’.
Round 3, If still tied, an Armageddon game, white G/5, black G/4.
Format 2 – Three players are tied
Semi Final: Round 1, One game, G/5 + 3’.
Semi Final: Round 2, One game, G/5 + 3’. If one player leads after round 2, they are the champion.
Semi Final: Round 3, If all still tied, an Armageddon game between seeds 2 and 3, white G/5, black G/4.
Final: Round 1, Two games, G/10 + 5’.
Final: Round 2, If still tied, an Armageddon game, white G/5, black G/4.
Format 3 – Four players are tied
Semi Final: Round 1, Two games, G/10 + 5’.
Semi Final: Round 2, If still tied, an Armageddon game, white G/5, black G/4.
Final: Round 1, Two games, G/10 + 5’.
Final: Round 2, If still tied, two games, G/3 + 2’.
Final: Round 3, If still tied, an Armageddon game, white G/5, black G/4.
A coin toss will be performed before each Armageddon game, the winner of the toss can choose to have white or black in that game. In the Armageddon game, the black player shall need only to draw the game to win the match. The playoff match will end on the first occasion that a player is winning the match at the end of a round. Players are entitled to a 5-minute break between each game within a match, and a 10-minute break between each match.
Pairings for the Playoff Matches
3-player will be played as follows:
Round 1: 1 vs 3, 2 vs 1, 3 vs 2. If any player finishes with 2/2, they are the champion. If any player scores 0/2, they are eliminated with the other two players progressing to their round 2 fixture. In all other scenarios, round 2 is played in full.
Round 2: 3 vs 1, 1 vs 2, 2 vs 3
4-player will be played as follows:
(SF1) 1 vs 4, (SF2) 2 vs 3
Winner SF1 vs Winner SF2
Sets and clocks will be provided for all players.
At the end of each game players must set the board up correctly (i.e. White Rook on a1).
Sets and Clocks must not be removed from the playing room.
Clocks must be left at the side of the board where placed by the Arbiter.
Spare sets will be available for analysis subject availability.
No analysis may take place in the playing rooms, board & sets will be available in the lobby area.